My fifth 3ds max tutorial. This material can be applied to any mesh and renders quickly with scanline renderer. It only uses procedural maps so no uvw mapping is needed. To make this material only basic knowledge of 3ds max is required.
To save a material in 3ds max you must select the material slot and click on put to library. You must also save the glow effect so you can use it on a different file. You can also apply the material to an object and merge it into a new file, then select the material from the scene materials list. I have uploaded a max file with the material for you to check out:
Good tutorial for a quick fire setup, I liked it. I would note that the glow's intensity and size seems to be absolute (instead of relative to the object's size). The effect looked washed out until I lowered the size and intensity (lower than what is recommended in the tutorial).
nice tut. i will have to do some more tweaking with mine looks nothing like that lol. i am getting this error when trying to use the lens glow effect that says "The following render effects are not compatible with the bitmap format selected for rendering. The selected bitmap is: RGBA Color 32 bit/Channel" Lens Effect
this material was made to be used with the scanline(default) renderer. If you are using mental ray instead you wont get the same result. However, I have rendered the material in mental ray and I didnīt get that error. If you have any other doubt, I'll be glad to help. Regards.
Ok, I did the tutorial but the results are much different than that depicted, could the fact that I use the metric units system instead of the generic units system have anything to do with the results? [link]