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August 20, 2010
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3ds max fire material tutorial by toneloperu 3ds max fire material tutorial by toneloperu
My fifth 3ds max tutorial. This material can be applied to any mesh and renders quickly with scanline renderer. It only uses procedural maps so no uvw mapping is needed. To make this material only basic knowledge of 3ds max is required.
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:iconnebuchadnezzaurus:
Nebuchadnezzaurus Featured By Owner Dec 26, 2012
Thanks. Very clever, actually. I'm amazed at people like you, who find clever ways to use 3ds max's potential to get the best results.
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:icontoneloperu:
toneloperu Featured By Owner Dec 26, 2012  Hobbyist General Artist
You're welcome. Thanks for the comment. And by the way, you have some nice art in your gallery. Regards.
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:iconbigbear-inkpen:
Bigbear-Inkpen Featured By Owner Oct 22, 2012
No wonder I am having issues was trying to set up for metal ray
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:icontoneloperu:
toneloperu Featured By Owner Oct 22, 2012  Hobbyist General Artist
the tutorial was made for the scanline default renderer.
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:iconsilverrosess:
SilverRosess Featured By Owner Feb 5, 2012  Student Digital Artist
Do you know how to save the material in Max 2011?
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:icontoneloperu:
toneloperu Featured By Owner Feb 6, 2012  Hobbyist General Artist
To save a material in 3ds max you must select the material slot and click on put to library. You must also save the glow effect so you can use it on a different file. You can also apply the material to an object and merge it into a new file, then select the material from the scene materials list. I have uploaded a max file with the material for you to check out:

[link] (3ds max 8 or newer)

[link] (3ds max 10 or newer)

Hope this helps.
Regards.
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:iconmirk217:
Mirk217 Featured By Owner Jun 4, 2011
+
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:iconlefthandedhero:
Lefthandedhero Featured By Owner Jun 2, 2011  Professional Digital Artist
Good tutorial for a quick fire setup, I liked it. I would note that the glow's intensity and size seems to be absolute (instead of relative to the object's size). The effect looked washed out until I lowered the size and intensity (lower than what is recommended in the tutorial).
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:icontoneloperu:
toneloperu Featured By Owner Jun 2, 2011  Hobbyist General Artist
Thanks for the comment. You're right. I have had the same issue with the glow effect. I didn't know it could be absolute or relative to object size so I'll check it out soon as I can. Regards.
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:iconlefthandedhero:
Lefthandedhero Featured By Owner Jun 2, 2011  Professional Digital Artist
I hope it can be relative, I like to add a glow effect to different things in Max but I always have to adjust it so that it's not too strong or too weak. Cheers.
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