Shop Mobile More Submit  Join Login
3ds max fire material tutorial by toneloperu 3ds max fire material tutorial by toneloperu
My fifth 3ds max tutorial. This material can be applied to any mesh and renders quickly with scanline renderer. It only uses procedural maps so no uvw mapping is needed. To make this material only basic knowledge of 3ds max is required.
Add a Comment:
 
:iconbuzzkirill:
BuzzKirill Featured By Owner Dec 26, 2012
Thanks. Very clever, actually. I'm amazed at people like you, who find clever ways to use 3ds max's potential to get the best results.
Reply
:icontoneloperu:
toneloperu Featured By Owner Dec 26, 2012  Hobbyist General Artist
You're welcome. Thanks for the comment. And by the way, you have some nice art in your gallery. Regards.
Reply
:iconbigbear-inkpen:
Bigbear-Inkpen Featured By Owner Oct 22, 2012
No wonder I am having issues was trying to set up for metal ray
Reply
:icontoneloperu:
toneloperu Featured By Owner Oct 22, 2012  Hobbyist General Artist
the tutorial was made for the scanline default renderer.
Reply
:iconsilverrosess:
SilverRosess Featured By Owner Feb 5, 2012  Student Digital Artist
Do you know how to save the material in Max 2011?
Reply
:icontoneloperu:
toneloperu Featured By Owner Feb 6, 2012  Hobbyist General Artist
To save a material in 3ds max you must select the material slot and click on put to library. You must also save the glow effect so you can use it on a different file. You can also apply the material to an object and merge it into a new file, then select the material from the scene materials list. I have uploaded a max file with the material for you to check out:

[link] (3ds max 8 or newer)

[link] (3ds max 10 or newer)

Hope this helps.
Regards.
Reply
:iconmirk217:
Mirk217 Featured By Owner Jun 4, 2011
+
Reply
:iconlefthandedhero:
Lefthandedhero Featured By Owner Jun 2, 2011  Professional Digital Artist
Good tutorial for a quick fire setup, I liked it. I would note that the glow's intensity and size seems to be absolute (instead of relative to the object's size). The effect looked washed out until I lowered the size and intensity (lower than what is recommended in the tutorial).
Reply
:icontoneloperu:
toneloperu Featured By Owner Jun 2, 2011  Hobbyist General Artist
Thanks for the comment. You're right. I have had the same issue with the glow effect. I didn't know it could be absolute or relative to object size so I'll check it out soon as I can. Regards.
Reply
:iconlefthandedhero:
Lefthandedhero Featured By Owner Jun 2, 2011  Professional Digital Artist
I hope it can be relative, I like to add a glow effect to different things in Max but I always have to adjust it so that it's not too strong or too weak. Cheers.
Reply
:iconsummersblossom:
SummersBlossom Featured By Owner Mar 28, 2011  Hobbyist Digital Artist
just what I've been looking for<3 ty
Reply
:icondragonclaw06:
DragonClaw06 Featured By Owner Mar 14, 2011   Digital Artist
nice tut. i will have to do some more tweaking with mine looks nothing like that lol. i am getting this error when trying to use the lens glow effect that says "The following render effects are not compatible with the bitmap format selected for rendering. The selected bitmap is: RGBA Color 32 bit/Channel"
Lens Effect

any idea on how i can fix that?

and aging nice tut.
Reply
:icontoneloperu:
toneloperu Featured By Owner Mar 15, 2011  Hobbyist General Artist
Thanks. Glad you like it. If you're having troubles with the tutorial you can download the 3ds max file with the fire material here:

[link]

To open the file you'll need 3ds max 8 or newer. I never had the error you mention but searching on the net I found this information in the Autodesk page that may help you:

[link]

this material was made to be used with the scanline(default) renderer. If you are using mental ray instead you wont get the same result. However, I have rendered the material in mental ray and I didnīt get that error. If you have any other doubt, I'll be glad to help. Regards.
Reply
:iconjameslfree:
Jameslfree Featured By Owner Feb 25, 2011
thanks is awesome
Reply
:icontoneloperu:
toneloperu Featured By Owner Feb 25, 2011  Hobbyist General Artist
you're welcome. Thanks for the fav.
Reply
:iconeskimodogsrule:
EskimoDogsRule Featured By Owner Jan 30, 2011
nice
what is 3d max?
Reply
:icontoneloperu:
toneloperu Featured By Owner Jan 30, 2011  Hobbyist General Artist
3ds max is a 3d graphics software. Thanks for the favs.
Reply
:iconeskimodogsrule:
EskimoDogsRule Featured By Owner Jan 30, 2011
oh ok, and your welcome!
Reply
:iconmuttonthehunter:
MuttonTHEhunteR Featured By Owner Jan 29, 2011
Thanks for the tut.
Reply
:icontoneloperu:
toneloperu Featured By Owner Jan 29, 2011  Hobbyist General Artist
no problem.
Reply
:iconmaxspider:
maxspider Featured By Owner Aug 27, 2010  Professional Filmographer
thanks for the tip, I may give it a try soon
Reply
:iconshadow-whisperer:
SHaDoW-WHiSPERER Featured By Owner Aug 21, 2010  Student Digital Artist
Never mind, by just making small adjustments to the falloff of all texture elements using it I managed to fix it!
Reply
:icontoneloperu:
toneloperu Featured By Owner Aug 21, 2010  Hobbyist General Artist
glad you could fix it. I just uploaded a 3ds max file with the teapot and torus knot shown in the tutorial with the material:

[link]

You need 3ds max 2010 or newer to open the file. If it's a matter of metric/generic units you'll find out soon as you open the file.
If you have any more doubts I'll be glad to help.
Reply
:iconshadow-whisperer:
SHaDoW-WHiSPERER Featured By Owner Aug 22, 2010  Student Digital Artist
Crud, I have the 2009 student edition, and I am not upgrading till 3ds max 2012.
Reply
:icontoneloperu:
toneloperu Featured By Owner Aug 23, 2010  Hobbyist General Artist
I have now uploaded the fire material file in 3ds max 8:

[link]

Since your version is newer you shouldn't have problems opening it. Hope this helps.
Reply
:iconshadow-whisperer:
SHaDoW-WHiSPERER Featured By Owner Aug 23, 2010  Student Digital Artist
Cool.
Reply
:iconshadow-whisperer:
SHaDoW-WHiSPERER Featured By Owner Aug 21, 2010  Student Digital Artist
Ok, I did the tutorial but the results are much different than that depicted, could the fact that I use the metric units system instead of the generic units system have anything to do with the results? [link]
Reply
:iconshadow-whisperer:
SHaDoW-WHiSPERER Featured By Owner Aug 21, 2010  Student Digital Artist
I will get right on this tomorrow after work!
Reply
:iconel-bronco:
El-Bronco Featured By Owner Aug 21, 2010  Hobbyist Digital Artist
Interesting! I should try this. Thanks for sharing :)
Reply
:icontoneloperu:
toneloperu Featured By Owner Aug 21, 2010  Hobbyist General Artist
no problem.
Reply
:iconel-bronco:
El-Bronco Featured By Owner Aug 22, 2010  Hobbyist Digital Artist
You're welcome :)
Reply
:iconjennomarco:
jennomarco Featured By Owner Aug 20, 2010
nice..this is how to create fire benders ha? nice tut
Reply
:icontoneloperu:
toneloperu Featured By Owner Aug 20, 2010  Hobbyist General Artist
thanks. Glad you like it.
Reply
:iconjennomarco:
jennomarco Featured By Owner Aug 21, 2010
welcome! very very helpful!
Reply
Add a Comment:
 
×
Download JPG 508 × 4975




Details

Submitted on
August 20, 2010
Image Size
486 KB
Resolution
508×4975
Link
Thumb
Embed

Stats

Views
14,176 (3 today)
Favourites
138 (who?)
Comments
34
Downloads
389
×