My fifth 3ds max tutorial. This material can be applied to any mesh and renders quickly with scanline renderer. It only uses procedural maps so no uvw mapping is needed. To make this material only basic knowledge of 3ds max is required.
To save a material in 3ds max you must select the material slot and click on put to library. You must also save the glow effect so you can use it on a different file. You can also apply the material to an object and merge it into a new file, then select the material from the scene materials list. I have uploaded a max file with the material for you to check out:
Good tutorial for a quick fire setup, I liked it. I would note that the glow's intensity and size seems to be absolute (instead of relative to the object's size). The effect looked washed out until I lowered the size and intensity (lower than what is recommended in the tutorial).